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Real-time problems and outages for Star Citizen. Star Citizen is a massively multiplayer, space trading and combat computer game for Microsoft Windows and Live Outage Map How do you rate Star Citizen over the past 3 months?


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Star Citizen 3.9.0 NOW LIVE - What You Need To Know

Elimination is a free-for-all game type; unlike the team-based "Last Stand", players work individually to gain the highest kill-count before the match ends. The module was released on December 23, , a year after its original projected release date. No projected date for the commercial release of Star Citizen is currently given. Its initial release was on December 11, , a year after the Star Citizen project was originally planned for completion. Squadron 42 , a single-player game set in the same universe, was initially announced in the Kickstarter as an included campaign in Star Citizen , but is now intended to be a standalone product. Any purchased or rented ship or vehicle can be spawned by the player at a landing zone. Between September and October , The Escapist magazine wrote a pair of highly controversial articles citing various sources who claimed that the project was in trouble. Cloud Imperium Games made changes to the project's "gifting system", announcing, "In order to eliminate the middleman scam, packages will be giftable only once before they are locked to an account. If a player enters a ship, they can freely traverse it with artificial gravity affecting them. The statement from Defy Media reads "In response to your request for comment, I can share that CIG and The Escapist have mutually agreed to delete their comments about each other. Star Citizen combines features from space simulator , first person shooter , and massively multiplayer online genres across its four playable modes. The developers noted that a server-side implementation would alleviate existing issues and limitations with the project and said that, if completed, it would be "one of the biggest technological milestones this game has seen to date. The game's developers have attracted criticism for continuing to raise funds enthusiastically while failing to meet project deadlines, as well as doubts about technical feasibility and the ability of the developers to finish the game. G-force effects on the pilot were introduced in Arena Commander, which could cause the player character to black out if they moved in a way that applied substantial g-forces on the ship. In the Hangar Module, players can explore or modify their purchased ships that have been publicly released and interact with the ship's systems, though no flying options are available. Arena Commander is an in-fiction space combat simulator allowing players to fly ships in various game types against other players or AI opponents. On August 11, , Arena Commander was updated to open access to all players and added the Capture the Core game type. Some cities include transit systems that connect various sections together. Squadron 42 is a story-based single-player game set in the Star Citizen fictional universe described by the developers as a "spiritual successor to Wing Commander ". The survey received 1, responses. Star Marine is an in-fiction ground combat simulator, allowing players to fight each other with conventional weaponry. Such methods of generating crowdfunded revenue have however led to criticisms and legal issues surrounding the project. The goal of the prototype was to gain outside investment, but following the success for the Double Fine Adventure Kickstarter campaign, Roberts decided to crowdfund the game instead. In July , independent game designer Derek Smart, one of the original early backers of the project in , wrote a blog in which he claimed that due to the project's increased scope and lack of adequate technology, that it could never be completed as pitched. Several contractors and outsourced development companies such as CGBot, Rmory, VoidAlpha and Behaviour Interactive were hired to build an early prototype of the game and concept art. While they had released a client-side version of Object Container Streaming in December , a server-side version had been in development to alleviate those issues even further. Once spawned, players are given the freedom to choose what they pursue, whether it is trading, bounty hunting, mining, or taking on missions. The issues plaguing Star Marine's development caused significant delays, pushing the release beyond the originally expected release date. After it missed the release window, a release window in was suggested before the project was "delayed indefinitely". However, close to being finished, CIG found that the assets that were built for the module weren't at the same scale as those built for the rest of the game. Last Stand is a "capture-and-hold" game type in which two opposing teams the Marines and the Outlaws each attempt to capture one or more control points to gain points; as a team captures more control points, they gain points at a steadily increasing rate. Arena Commander, the "flight combat" module, was released on June 4, It allows players to test the ship combat and racing portion of the game against other players or AI opponents in various game types. The Persistent Universe, initially referred to as Crusader, combines the gameplay aspects of the Hangar, Arena Commander, and Star Marine modules into a single multiplayer platform. In the previous terms of service, backers could procure a refund if the game had not been released within 18 months of its original estimated delivery date.{/INSERTKEYS}{/PARAGRAPH} As early development continued, Chris Roberts announced in August that they would be releasing the "Hangar Module", a way for players to explore an enclosed space and some of the ships that have been completed. In zero-gravity, players can move with six degrees of freedom, with forward movement possible through thrusters on their back. We wish each other well and look forward to better relations in ". During the development of Star Citizen's Alpha 3. Also included are decorations and flair that can be placed and arranged within the hangar. In addition to crowdfunding, development is now also funded through external investment. While the previous modules were primarily focused on a single aspect of gameplay, the release of Star Citizen 's Alpha 2. The developers state that the interactive storyline centers on an elite military unit and involves the player character enlisting in the United Empire of Earth Navy, taking part in a campaign that starts with a large space battle. The revenue from this could in-turn be used for the completion of Star Citizen. Star Citizen 's Alpha 3. According to the report, "Chris Roberts expresses no desire to clamp down on the Star Citizen grey market". In , Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. As development continued, Cloud Imperium Games began releasing more features in incremental versions that built off of Alpha 3. CryEngine was chosen over another choice, Unreal Engine 4 , as Roberts believed the CryEngine was more mature at the time they began development. A spiritual successor to 's Freelancer , Star Citizen is being led by director Chris Roberts and has become highly controversial during its production. Due to United Kingdom law surrounding the purchase, Cloud Imperium Games released financials for parts of the company. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware. In September , Kotaku wrote a five-part series about the various controversies surrounding the project. In , Eurogamer reported that a grey market that had risen from Star Citizen 's funding practices, specifically the sale of limited-run ships and the inability for players to sell ships among themselves. Several people began to act as middle-men to process transactions between players wanting to sell or trade ships, which became more prevalent after changes to in-game ship insurance mechanics on newly sold ships. Some writers have been the subject of e-mail attacks for their coverage of the project. Both game variants last for ten minutes or in the case of Last Stand until one team accrues the higher score. In a Polygon opinion article, Charlie Hall compared Star Citizen to No Man's Sky and Elite: Dangerous , writing that "Last time I checked, Star Citizen writ large was a hope wrapped inside a dream buried inside a few layers of controversy", while stating that each game has something different to offer within the space sim genre. Ongoing online disputes exist over the scope of the project, the project's funding, as well as the project's ability to eventually deliver on promises. Any more and things would begin to get stale. The developers of Star Citizen began crowdfunding in , on their own website and Kickstarter. {PARAGRAPH}{INSERTKEYS}Star Citizen is an upcoming multiplayer space trading and combat simulator developed and published by Cloud Imperium Games for Microsoft Windows. The module was announced at PAX Australia with a projected release date in Initially, the module was set to include features like teams starting within a ship and needing to fly to a space station to begin their engagements and much more EVA-based gameplay including the disabling of gravity during matches. In response, Cloud Imperium Games wrote, "People that own claim licenses now, during the anniversary sale to support development, and people that earn the money in-game to buy one will be on equal footing assuming they have enough UEC, especially as there will be millions of locations for people to explore and claim within the Universe over the lifetime of the game. The module was released six days later, on August 29, and was considered the "first deliverable" of the project. The latest of these modules, known as the "Persistent Universe", was released in and continues to receive updates. Different planets have different gravitational pulls which alter player jump heights. According to Polygon , "an internal survey posted on the Star Citizen message boards revealed as many as 25 percent of the game's backers expressing an interest in a process for getting their money back. As the project continued to delay key features and miss projected deadlines, the media began to suggest that the game may become vaporware and might never be released. During development in , a game type called SATA Ball was announced, an in-game sport where players would be split up into two teams and would fight each other in a zero-gravity environment. During the crowdfunding campaign, Chris Roberts suggested that the game might be released in At the time, Roberts said that "Really, it's all about constant iteration from launch. Virtual land claims, a feature that had not yet been implemented in the game, were announced for sale in , which attracted criticism from both the press and the public. Movement is available both in gravity and zero-gravity environments. Concerns regarding the mechanic's lack of availability and potential pay-to-win advantages were raised. As development progressed, key features were continually pushed from their projected release dates. These modes, called modules, provide different player experiences from one another. The Arena Commander module, originally scheduled for December , was delayed six months to its initial June release. Just prior to the module being pulled from Illfonic, outlets began reporting that the module was "delayed indefinitely" or "cancelled". While the final game will use an in-game currency called UEC, the current early-access version uses a temporary currency called aUEC, which will be reset from time to time and at the release of the game. Squadron 42, the now-standalone single player component of the game, was initially scheduled for the project's initial release, but suffered from delays as well. Players can create male or female avatars for the Persistent Universe. Digital Anvil , Roberts' studio at the time, experienced a protracted development process that would lead to Microsoft's acquisition of the company and Roberts' exodus from the project. Chris Roberts, who had stated he wanted to limit the use of crowdsourced funds for marketing purposes, claimed that the private funds would be used for developing marketing campaigns for the project. In August , Cloud Imperium Games attempted to monetize the live stream broadcast of the project's annual CitizenCon event, eventually backing down due to online protestations. The initial estimated target release date was stated to be November , with all proposed features available at launch. It has yet to be implemented in the game. Early updates focused on implementing initial gameplay mechanics specific to the Persistent Universe module and efforts to stabilize the "barely playable" Alpha 3. Equipment to customize ships used in Arena Commander can be rented to further allow for modification of player ship combat ability. While its launch was originally anticipated for , significant expansion of gameplay features and scope have led to repeated delays. Development of Star Citizen began in using CryEngine 3. The other founders of Digital Anvil, Tony Zurovec and Erin Roberts, completed the game, which was well-received, but noted for its lack of promised features that Roberts had claimed would be included. The whole idea is to be constantly updating. Planets in the game are procedurally generated with distinct biomes and areas of interest. Stores that carry various weapons and items can be found in these zones, allowing players to purchase equipment and trade goods for their character and ships. In order to reduce their criminal rating, players must hack the law enforcement network or pay off fines they may have incurred. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that would appear in the Persistent Universe module, but also have their own mechanics. Due to the scale of the game, challenges arose wherein the project would run into memory issues on both the client and the server side of the Persistent Universe.